rts-league.org

You are not logged in.

Announcement

Do you want a new forum account? Send us an e-mail with your desired nick and we'll get it done!
(If the link doesn't work for you, right-click on it and save the e-mail address for use in your e-mail client)

#1 2008-04-02 18:36:22

MillerMan05
Newbie
Registered: 2008-03-22
Posts: 5

TAD PATCH 1.01, bugs

New patch brings bad bugs... im wondering on ur policy towards people purposley exploiting bugs in rts games, im not sayin anyones has yet but wondering what u do when things are exploited out of hand, i asked an old moderator from rtsl, but he says different mods have different policys... and info feedback would be nice big_smile

Offline

 

#2 2008-04-02 19:19:06

Mattlight
RTSL Alumnus
From: Oregon, USA
Registered: 2007-11-10
Posts: 999
Website

Re: TAD PATCH 1.01, bugs

Anything ES considers bannable as a bug exploit is illegal.  For example, ES has said that the Church bug is bannable as an exploit, so we won't allow that.  Other things, such as blatantly game-breaking bugs like the Agents card are illegal too, but I don't think there's anything like that in this patch.


Join the media team!
FeaR clan
http://i233.photobucket.com/albums/ee180/SirZev/Sigs/MattLight3.jpg
MSN: eiles3@comcast.net | ESO: Mattlight | Skype: Matt_to_da_light | Gamespy: TeHMaTFaCToR
When I'm not in my right mind, my left mind gets pretty crowded.

Offline

 

#3 2008-04-02 19:55:47

MillerMan05
Newbie
Registered: 2008-03-22
Posts: 5

Re: TAD PATCH 1.01, bugs

Thanks mattlight.... thats good news

Offline

 

Board footer

©Copyright 2007-2017 by RTS-League.com Hosting provided by Maximumdirect.net This page generated in 3 milliseconds.